GAME:IT Intermediate
  • Description
  • What's Included
  • Curriculum Layout
  • Course Standards
  • Technical Requirements & Downloads
  • Register for a Webinar

Product Description

GAME:IT Intermediate is an intermediate level course in game design and development that engages students in a real life game development company . Throughout the course students act as a game development company to craft a game. In addition, students build 3 guided games that build on some of the functionality required in their own unique team game. 

After completing the 3 guided games, students form teams and truly dive into how a real game development company comes up with a game and actually develops it. This course isn't simply just in building games, but rather in the process of actual game development. Teams are required to form an idea, come up with a marketing plan, outline various roles, develop a proposal, provide weekly status reports and much more. 

While it is NOT a requirement, having gone through GAME:IT will only enhance the students ability to get through the 3 guided game tutorials, but also go beyond in creating their own unique game. Finally, students will also build upon their portfolio and learn about colleges in their area that offer programs in game development and research game development career opportunities.

GAME:IT Intermediate is more than just building games, it is about building a foundation for further advancement. 

GAME:IT Intermediate keeps with the same principles that made GAME:IT such a huge success. We listened to teachers and adapted their best practices into our new curriculum. This 18 week (90 hour) course offers flexibility for your school. GAME:IT Intermediate can be taught as a stand-alone elective, as part of a CTE program, as a supplement to math or physics class or even as an after-school or summer learning program.

To learn more, take part in a live Game:IT Intermediate training. The subscription to this course is per school. There is no limit to the number of students that can take the course during the subscription period or the number of teachers that can utilize the course materials in their classroom.

What's Included

All STEM Fuse curriculum is powered by our online curriculum delivery platform, STEM Fuse Educate. This online platform allows teachers and students to access the course materials from any device with internet access. Upon purchase of GAME:IT Intermediate you will receive an email with information on how to access your curriculum. This email will provide the login details needed. Also provided is full PDF's of all the materials.  Not sure if you are ready to buy? Contact and ask to review the curriculum or to attend a live demonstration.

Each unit comes with a Teachers Guide and ALL materials you will need to teach the course: presentations, documents, worksheets, quizzes, answer keys plus step-by-step instructions to build 3 games. We also include the solutions and all resources needed to build the games. Our worksheets and quizzes are available both online and as static PDFs for printing. In addition, STEM Fuse has also developed a Skills Test section into each game, so students will now be tested on various elements of buidling games.

The materials are organized within their respective units. This entire course is 100% web based which keeps costs low, allows you access anytime and offers you several different ways to deliver the materials and teach the course. You can project the materials on STEM Fuse Educate, print and hand them out, post to your schools LMS or Google Drive, or email them to your students. The curriculum is flexible to fit around your needs. 

To get a sneak peek, download the teacher guide and the first lesson to buidling a game. 

Curriculum Layout

GAME:IT Intermediate is broken down into 4 units. Each unit plays a defined role in the curriculum. Units 1 and 2 both build the foundation of game design, as well as introduce students to careers in the game development field. Together these units last 4 weeks and have assessments and worksheets built in. Unit 3 is where students start to build the 3 guided games using the Construct 2 game engine. All the tutorials are step-by-step and allow students to also work on their own and build unique elements within the game. The goal of unit 3 is to build a foundation that allows students to build their 100% unique game in Unit 4. Unit 4 ends the class with 3 weeks of students building a unique game. To get a better idea of exactly what is in the course download the pacing guide below. 

Course Standards

Technical Requirements

Game:IT Intermediate uses Construct 2 by Scirra. Before you purchase this course, check below to make sure your technology can support this course. For more detailed questions about the technology requirements, email the STEM Fuse development team at

As a game development course make sure you have access to a computer lab. While building the games isn't required to have internet access there are various other activities thoughout the course that require students to complete actions on the internet. Having internet access will make this course easier to teach and more enjoyable for the students. 

With the move to Construct 2 we have dropped temporary support for Mac users. Scirra, the company behind Construct 2, hasn't yet developed a Mac version of Construct 2. For all Mac schools, we still will be offering Game Maker Lite for Mac. If this is your school please contact Customer Service at for more information on how to receive the curricululm and what steps need to be taken to get the software running on your computer systems. 


Construct 2, the game engine, can be download directly on the Scirra website by visiting Unlike other game engines, Construct 2 can be installed over a networked and doesn't have to be installed on a computer by computer basis. For more information on the options for downloading the software see the Downloading Construct presentation in the course materials. Also, you can read about the downloading options directly on the Construst 2 site by visiting

When downloading Construct 2 make sure to use the latest stable release. Scirra is constantly improving its software and there may be mulitple releases within a short time period. The curriculum used in the course will work with mulitple versions of Construct. To ensure you get the latest stable version just use the download button on page (green button). Construct 2 does also professional addtions to the software, but to run the course you will only need the free version. If you wish to purchase a professional addtion contact STEM Fuse for more information. 

Recommended System Requirements for Construct 2:

  • Windows XP or newer
  • 512MB RAM
  • 1 GHz Processor
  • HTML5 compatible browser (Internet Explorer 9+, Firefox, Chrome, Opera)
  • Updated graphics card
  • Screen resolution of 1024×600

For a full list of requirements visit

Coming Soon!

Construct 3 is releasing soon. It will feature an in-browser game engine that will allow it to run on a multitude of devices. To see if your device an run Construct 3 go to the system requirements page here. Currently Construct 3 will support running in a Chrome browser on Windows, Mac, Linux, Chromebooks, and Android Devices. iOS devices (iPads and iPhones) and some mobile phones are not supported at this time.

Recommended system requirements:

  • Processor: 2ghz
  • Memory: 2GB RAM
  • Browser: Chrome v57+