Posted by Kari on August 08 2015


Our GAME:IT curriculum has been a huge success with both teachers and students and is now taught in all 50 states and 7 foreign countries and in over 4,000 schools.  But does it really teach 21st Century skills that will help students prepare for the workplace?  The answer is YES!!!

GAME:IT is an introduction to computer programming through game design. The focus of this curriculum is to build a strong foundation in...

Posted by Deb on November 11 2013

Okay, let me just preface this article by saying that I will probably be dating myself with the examples I use here. But, I guess it’s worth the risk. After all, I do have two plus decades in the educational system and I am a mom to three very active kids. It’s safe to say I’m not in my 20’s anymore. Because of this, I think I can reflect back and have a unique perspective on...

Posted by Adam on July 07 2014

Chuck Norris Approved


Computer coding and programming is currently one of the fastest growing career fields available. With new technology developments being made daily, this career...

Posted by Tyler on November 11 2013

According to the 2011 National Survey on STEM education, STEM educators reported a lack of funding and professional development for teachers as the two major barriers to the realization of 21st century classrooms. Due to the growing need for quality STEM training and material many education grant sources are placing STEM education as a top priority at all grade levels.

STEM education grants work to attract and retain students in STEM disciplines, strengthen the STEM...

Posted by on October 10 2014

It’s Digital Citizenship Week across the country which is a great time to remind students what it means to be a responsible digital citizen. As one teacher noted “I always like to remind my students that first impressions used to start with handshakes, but now they begin with a Google search.” In fact, the majority of employers will Google an applicant’s...

Posted by Kari on March 03 2016

STEM Fuse will be hosting a hands-on demonstration on GAME:IT, our exciting computer programming course that incorporates all the facets of STEAM (science, technology, engineering, arts and math).   

About GAME:IT 
What better way to teach computer programming than by building video games?!?  In this course, students will learn about variables, loops, conditional statements, functions, arrays and more while building 4 different...

Posted by Carter on September 09 2012

While doing some reading on Career and Technical Education this morning I came across an article on containing some exciting statistics!

“School-to-career courses at the high school level have additional benefits that promote positive outcomes for students who enroll – namely higher attendance rates and achievement. For example, the attendance rate for school-to-career students in one Philadelphia school district was 87.5% (10% higher that other students)...

Posted by Shane on November 11 2013
Java Android Games

What is Java?

Java is a computer programming language that can be used to build many different types of applications, including games. One benefit about programming in Java is that it can be easily used on multiple platforms. This means you can build a game in Java on a Windows machine, and play the game on a Mac...

Posted by Dylan on June 06 2015

Our technological society has morphed the importance of the newspaper into the power of blogs; I am here to fuel that power. My name is Dylan Winthers, and I am the newest edition to the STEM Fuse family, which has provided me the opportunity to take command of the STEM Fuse blog. There’s a new sheriff in these parts, and there’s going to be some changes ‘round here.

First, the sporadic postings are done; order has arrived. I plan to publish AT LEAST one post every other week....

Posted by Kari on April 04 2016

STEM Fuse will be hosting the following workshops:

---- MAY 2016 ----

STEM:IT Elementary Demo
May 12th - 9:30am - 12:00pm
Best Buy Connected Classroom
7601 Penn Ave S
Richfield, MN 55423
Click here for full details and to register


Posted by Carter on September 09 2012

We take great pride our new GAME:IT Advanced curriculum! You will find that this is more than simply an outstanding computer programming curriculum (18 weeks of material!) that introduces the student to C# programming and game development with XNA Game Studio. We also focus on each discipline related to STEM (science, technology, engineering and math).

Using game design and development as the teaching vehicle, GAME:IT Advanced exposes your students to a wide range

Posted by Deb on December 12 2013

E-Learning.  You have probably heard this term a lot.  In fact, by now most of us (or our children) have taken some online courses to supplement or earn a degree.  But, perhaps you don’t know what all it includes.  It’s not simply what most think of as just learning on the computer without a teacher (asynchronous learning –usually self-paced).  It is much more than that.  E-learning is described as the use of any electronic media and information and communication technologies used in...

Posted by Dylan on June 06 2015

Imagine if a single teacher could teach several students from many districts in multiple states in varying countries all around the world. One teacher could reach thousands of students. It may not surprise to learn that this is the goal of several organizations around the globe. This starts with the use of a simple, free software called Skype. Of course, there are other software programs and apps that have a similar function but for popularity sake, we’ll use Skype. The idea is using...

Posted by Kari on July 07 2017

Our STEM:IT Elementary Curriculum Allows Districts to Reinforce Core Concepts with STEM Projects That Are Fun to Try and Easy to Apply

Our K-5 STEM:IT Elementary curriculum includes:
 24 Interactive presentations covering topics taught in English/Language Arts, Math, Social Studies & Science
 24 Unplugged STEM Challenges
 48 Apply:IT Student Activities and Teacher Resources
 24 Coding Projects with written and video instructions
 40 - 3D Modeling...

Posted by Carter on May 05 2013

We are fortunate enough at STEM Fuse to work with thousands of innovative schools and terrifically talented teachers across all 50 states (that was close New Mexico) and three foreign countries.     For a guy who started STEM Fuse in 2010 at his kitchen table because he thought he was going to get fired from his “day job” (long story, I was in college admissions and recruitment  for STEM related degrees and there were not enough students in local high schools interested in those fields to...

Posted by Summer on December 12 2013

I chose this topic for several reasons, but most importantly to try and get a better handle on Common Core as a whole. What does it mean? How does it affect schools? Do teachers lose control? Are their standards for all courses?

My love for Google is well documented, so my first thought was to simply google “Common Core”. That was sure fun, talk about information overload. My first question (what is Common Core?) was answered pretty quickly: The Common Core State Standards...

Posted by Kari on June 06 2015

Kevin Dick is a Tech Ed teacher from Mankato West High School and has been named our June Teacher of the Month. 

STEM in the classroom:  
West High School offers a Game Design course to students as a means to explore the design process and integrate STEM disciplines along the way.  Once students grasp how important and...

Posted by Kari on July 07 2017

Are you seeking a way to “bridge the gap” for students who have little or no programming experience to only offering C#, Java or some other advanced programming language? We have the solution called GAME:IT that aligns with many state's Video Game Design standards including TEKS §130.93. Video Game Design and California's Game Design and Integration CTE Pathway.

Some programming and STEM concepts covered in this course include:
o Analyze a complex problem and break the problem...

Posted by Carter on June 06 2013

When STEM Fuse develops new courses we try very hard to balance a number of factors like how do we introduce ALL elements of STEM? What technologies should we use, what technical skills are the most important for a student to learn in relation to future employment and then finally how do we make that all “teachable”?

When developing the courses in game design and apps design we had to choose which platforms to use and...

Posted by Jessica on December 12 2013

Have you noticed STEM (Science, Technology, Engineering and Mathematics) Academies popping up all over the US in the last few years? Why are they becoming such a big deal? Here is the short answer…The US needs to make changes if we want our children to have jobs and our economy to thrive. Currently, there is a disconnect between the skills that many US employers need an employee to possess and the number of candidates that are actually qualified to fill that need. In fact, there are...

Posted by Dylan on June 06 2015

Mad Science or Medicine? 

Metaphorically, technology and medicine are holding hands making enormous strides of success together. Consider that not long ago in the grand scheme of things, the ultrasound machine was non-existent. That meant that no parent could find out the gender of their child or children for that matter. No doctor could visualize any prenatal defect or prepare for said defect(s). Nowadays any motivated mother or parent could simply purchase an in-home portable...

Posted by on March 03 2018

MINNESOTA; Mar. 23, 2018 - STEM Fuse, a premium provider of STEM curricula in the United States, has partnered with Precision Exams to offer industry certification alongside their middle and high school semester-length courses. Students in grades 7-12 will have the ability to earn industry credentials after completing STEM Fuse courses, including GAME:IT Junior and GAME:IT. Further course alignment will allow students to take additional exams in the areas...

Posted by Carter on July 07 2013

I Founded STEM Fuse, because I was convinced I was going to lose my job.  How’s that for motivation?  I was working as a college admissions & recruiting manager for a Minnesota college system.  My goal was to fill STEM degree programs (computer science, IT, health sciences, engineering, etc.) with high school students.  Problem was there were not very high ...

Posted by Shane on December 12 2013

Last week was Computer Science Education Week (December 9th through December 15th, 2013). With that came the Hour of Code initiative designed to get as many people as possible to learn some computer science and programming basics. In order to try to help out, STEM Fuse created an interactive online game development tutorial called Flip the Robot Monkey which is still available on the...

Posted by Kari on July 07 2015

Science teacher, Sara Peloquin, plays a critical part in providing the technology rich environment by teaching many of the STEM courses at Spectrum High School in Elk River, MN.  Sara teaches Chemistry, Physics, Astronomy, Environmental Science and Robotics.  This last year, Spectrum High School purchased the STEM Fuse GAME:IT ...

Posted by STEM Fuse on May 05 2020



STEM Fuse is proud to announce a new series of student competitions dedicated to problem solving and creative...

Posted by Carter on August 08 2013

Did you know that according to Forbes magazine almost $25 billion dollars of private money has been invested in startups geared at creating or improving technology for teachers?  Let me clarify, $25 billion in 2012 alone!  All toward giving technology for teachers a much needed boost.

But here’s the thing.  Why don’t these innovations make it into the classroom?  ...

Posted by Adam on February 02 2014

We just concluded our Fall 2013 Got Game competition and summarized the results below. Enjoy. 

STEM Fuse 2013 Fall Got Game Statistics

Posted by Kari on July 07 2015

Free website design curriculum for high schools.

Too often, teachers continue to teach technology that is obsolete because they are comfortable with the material and are afraid...

Posted by Adam on November 11 2013

Let’s go back, back to a time when children didn’t poke fun at you because your phone still flipped or that you thought Foursquare was a childhood game. While society continues to move forward, so goes the integration of technology and education. There is a bond between education and technology, one that has moved from information crammed deep within a textbook to one found scattered on different devices and screen sizes. There is a new wave of exciting companies armed with applications...

Posted by Shane on May 05 2014

A quick Google search of “The history of education in the United States” brings up this Wikipedia image and makes me think back to what it was like before the age of computers and the internet:

When a school...

Posted by Dylan on July 07 2015

When society thinks about building a digital game, whether it’s an app game, 2-D platformer, or a full-fledged video game, some believe that a team of glasses-wearing coders are glued to a computer screen for 15 months. While some coders may wear glasses, there is so much more to creating a game than society may realize. It would take years to properly break down every aspect of game building in great detail so here are 5 central areas of game building, which some people may not have...

Posted by Jessica on November 11 2013

In doing research, I found that there really is not one set definition for the term, Open Educational Resources (OER). However, the definition provided by “OER Commons” ( seems to be the best one found.

“Open Educational Resources (OER) are teaching and learning materials that are freely available online for everyone to use, whether you are an instructor, student or self-learner. Examples of OER include: full...

Posted by Shane on June 06 2014

As a curriculum development company, we don’t just choose to randomly create a course.  We identify what courses are missing in high schools and what careers are on the rise.  Then we find industry professionals and teachers to...

Posted by Dylan on July 07 2015

Computer Science is moving into the basic core subject areas of education in grades five through twelve. Common subject areas plus their respective sub-categories include: 

    Literary Understanding



Physical Sciences

Posted by Summer on November 11 2013

Growing up in Iowa gave me a unique perspective on life and allowed me to learn much more than “Reading, Writing and Arithmetic.” Let me start by saying I loved school, and still do. Which I guess is appropriate given I work for an education company. However, much of what I learned in my younger years was learned outside the classroom…and by outside I really do mean OUTside....

Posted by on July 07 2014
Student playing video games

Video games outside of the classroom are typically frowned upon by teachers. Some are too violent; some don’t force kids to think critically. Those schools of thought are starting to become a thing of the past in education. Now teachers are looking strategically at these games and using them as creative tools in the...