Course Standards

GAME:IT, GAME:IT Advanced, And MOBILE APP:IT Learning Objectives, Standards & Skills
We take great pride in the fact that these courses are not simply a terrific introductory level computer programming courses, but a lot more. We not only focus on programming skills, but also on each discipline related to STEM (science, technology, engineering and math).

Using game design and development as the teaching vehicle, these courses exposes your students to a wide range of concepts and technical skills in six separate areas that will greatly help them succeed in the future. The learning objectives for GAME:IT, GAME:IT Advanced, and MOBILE APP:IT were designed to align very closely with ISTE’s NETS for students and 21st Century Skills Technology Core Standards.

GAME:IT, GAME:IT Advanced, and MOBILE APP:IT all provide instruction in six critical areas:

  1. Technical skills related to software development, computer programming & graphic design
  2. Creative, innovative & critical thinking
  3. Communication and collaboration as an individual and part of a team
  4. Using appropriate and accessible digital tools for research and learning
  5. Using engineering, physics & mathematical concepts critical to game development
  6. Post-secondary and career options & resources related to STEM

1. Technical Skills (depending on the course)

  1. Programming through a drag-n-drop method
  2. Programming by writing code using GML, C# and Java x= 16*cos((obj_helicopter.angle_of_bullet+90)*pi/180) y= 16*-sin((obj_helicopter.angle_of_bullet+90)*pi/180) ALL can be solved with a formula: Bullet 1 Bullet 2 That’s
  3. Follow technical and increasingly complex programming instructions in order and detail
  4. Program original game projects
  5. Use digital design resources and color theory to draw and animate sprites, objects, platforms, backgrounds and loops
  6. Become familiar and competent in using game engines (Game Maker); open files, save files, create and program original material, integrate separate files into a final game project, create and edit audio sound effects & music
  7. Technical writing; user instructions, game directions, game rules and document development process within a development team

2. Creative, Innovative & Critical Thinking

  1. Learn steps of the engineering design cycle (discover- evaluate, design- evaluate, develop- evaluate, deliverevaluate) and how it works as a practical problem solving method
  2. Use gained technical skills to improve game programs
  3. Use gained technical skills to create, design & program original working games
  4. Troubleshoot existing game programs to fix bugs and ensure performance
  5. Test fellow classmate’s games to ensure performance
  6. Perform self-evaluations of projects against the required established directives
  7. Perform evaluations of classmate’s projects against the required established directives
  8. Develop a marketing plan for original programmed game to include; target audience, current competition, delivery options, product pricing, logo design and strategy to spend budgeted funds

3. Communication & Collaboration

  1. Form game development groups to achieve directive of creating original game
  2. Assign tasks to members of development group to achieve directive of creating an original game
  3. Use the engineering design cycle within the development team to achieve directive of creating original game
  4. Project management; students will have opportunity to lead a development team, assign tasks, evaluate progress, facilitate communication among team members and ensure that project is completed within time deadline
  5. Conduct two in-class presentations including demonstration of original game

4. Using Digital Research Tools

  1. Use appropriate internet websites to gather and analyze research on a variety of subjects including; game development, marketing statistics, color and design theory, post-secondary education options and careers in game development & technology
  2. Use appropriate wiki’s and blogs to engage other (distance) users of Game Maker for research, ideas and help

5. Engineering, Physics & Math

  1. Learn how the process used in designing and developing software can be applied to other design and development projects like bridges, buildings and machines
  2. Learn how basic physics concepts like gravity, acceleration, velocity, speed, trajectory, Newton’s Laws of Motion, force & elasticity are used in game development
  3. Use required mathematical techniques to perform physics calculations in determining how physics is used in gaming compared to the real world
  4. Use knowledge of math & physics to evaluate behavior in games in the “virtual world” as compared to the “real world”

6. Further Career, STEM & Post-secondary Education Options

    1. Research how technical & communication skills used in game design translate to other technology industries and businesses
    2. Research required post-secondary diplomas, certificates & degrees needed to gain employment in game
    3. development and other technology based industries
    4. Research career trends, wage data and employment opportunities in game development and technology based industries

Student Survey

As part of our courses, STEM Fuse has developed a technology, education and careers based survey for our students to take.  We collect this data for a number of reasons – first of which is to give our high schools the results.

STEM Fuse was created to drive student interest and awareness to technical education.  We take this mission very seriously and find that our partner high schools can greatly benefit from getting the results of our national survey.  Survey results will allow you to:

  • Promote technical education within your school
  • Advocate for additional funding
  • Learn from students and schools in other parts of the country
  • Find out how your students view and use technology
  • Provide your students access to colleges and career information based on their interests

Student Participation Matters

How it Benefits the School:
STEM Fuse is an “educational resource” and is committed to developing additional courses while keeping our subscription rate as low as possible! We do this by forming partnerships with higher education institutions & businesses that are educationally focused like Jostens, Game Maker & Atomic Learning.

In addition, STEM Fuse also gives monthly $1,000 classroom grants to schools who have at least 80% student survey participation (students must “opt-in” to qualify).

How it Benefits the Student:
When students “opt-in”, their survey answers are shared with you, our partners and sponsors. Your students will receive these benefits and more:

  • Scholarship, grant and financial aid information
  • Discounts, promotional offers, sales and giveaways on merchandise and services
  • General college info on schools that match their interests
  • Career & hiring and wage trending information