Thursday, August 27, 2015 - 14:36


Our GAME:IT curriculum has been a huge success with both teachers and students and is now taught in all 50 states and 7 foreign countries and in over 4,000 schools.  But does it really teach 21st Century skills that will help students prepare for the workplace?  The answer is YES!!!

GAME:IT is an introduction to computer programming through game design. The focus of this curriculum is to build a strong foundation in the full spectrum of 2D game development. GAME:IT takes a look at both coding and building games, but also dives into theories that differentiate games from each other.

As the game projects get more complex, students will be introduced to and see in action programming concepts such as: variables, functions, arrays, loops, conditional statements, etc.   Throughout the class students will be learning (or reinforcing) technical skills like programming, graphic design, animation, testing/debugging as well as forming and working in project development teams, learning how the engineering design cycle is incorporated into problem solving and game design, how physics and math play a critical role in making games realistic, how to develop, program and market an original game, and much more!

1. Students will learn Technical Skills by:

  • Programming through a drag-n-drop method

  • Programming by breaking down tasks into events and actions

  • Following technical and increasingly complex programming instructions in order and detail

  • Programming original game projects

  • Using digital design resources to draw and animate sprites, objects, platforms, backgrounds and loops

  • Familiarization with and developing competency in the use of the Construct 2 game engine (opening and saving files, creating and programming original material, integrating separate files into a final game project, creating and editing audio sound effects & music)

  • Writing user instructions, game directions, game rules, and developing document processes within a development team

2. Students will use Creative, Innovative & Critical Thinking as they:

  • Learn the steps of the engineering design cycle (discover, design, develop, deliver & evaluate) and how it works as a practical problem solving method

  • Use gained technical skills to improve game programs as well as create, design & program original working games

  • Troubleshoot existing game programs to fix bugs and ensure performance

  • Test fellow classmate's games to ensure performance

  • Perform self-evaluations of projects against the required established directives

  • Perform evaluations of classmates’ projects against the required established directives

  • Develop a marketing plan for an original, programmed game that includes; a target audience, competition, delivery options, product pricing, logo design, and a strategy to spend budgeted funds


3. Students will Communicate & Collaborate as they:

  • Form game development teams to achieve directive of creating an original game

  • Assign tasks to members of development team in order to achieve directive of creating an original game

  • Prepare a team-developed game design proposal

  • Use the engineering design cycle to achieve directive of creating an original game

  • Practice project management skills; students will have opportunity to lead a development team, assign tasks, evaluate progress, facilitate communication among team members and ensure that the project is completed within the set deadline

  • Prepare weekly project status reports

  • Conduct in-class presentations, including a demonstration of an original game


4. Students will Use Digital Research Tools to:

  • Access appropriate Internet websites to gather and analyze research on a variety of subjects including; game development, marketing statistics, color and design theory, post-secondary education options and careers in game development & technology

  • Utilize appropriate wiki's, forums, and blogs to engage other (distant) users of Construct 2 for research, ideas and help

  • Use built-in curriculum help resources to research problems and develop solutions


5. Students will apply Engineering, Physics & Math in order to:

  • Learn how the process used in designing and developing software can be applied to other design and development projects

  • Learn how basic physics concepts like gravity, acceleration, velocity, speed, trajectory, Newton's Laws of Motion, force & elasticity are used in game development

  • Evaluate behavior of games in the "virtual world" as compared to the "real world"


6. Students will explore Career, STEM & Post-secondary Education Options by:

  • Researching how technical & communication skills used in game design translate to other technology industries and businesses

  • Researching required post-secondary diplomas, certificates & degrees necessary for gaining employment in game development and other technology based industries

  • Researching career trends, wage data, and employment opportunities in game development and technology based industries

And the best part...STUDENTS LOVE THIS COURSE!  Check out our testimonials from teachers and students:  Learn more about GAME:IT and our other computer programming courses here:


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