Posted by Kari on October 10 2013

If you’re like me, it’s been a few years (okay, maybe more than a few!) since you were a high school student.   In that time, education in America has significantly changed.  Gone are the days of a teacher standing in front of the classroom, lecturing while students passively take notes.  Today’s classrooms are much different. 

Students learn so much better doing rather than simply listening, which is why schools...

Posted by Adam on February 02 2014

We just concluded our Fall 2013 Got Game competition and summarized the results below. Enjoy. 

STEM Fuse 2013 Fall Got Game Statistics

Posted by Kari on July 07 2015

Science teacher, Sara Peloquin, plays a critical part in providing the technology rich environment by teaching many of the STEM courses at Spectrum High School in Elk River, MN.  Sara teaches Chemistry, Physics, Astronomy, Environmental Science and Robotics.  This last year, Spectrum High School purchased the STEM Fuse GAME:IT ...

Posted by Jessica on November 11 2013

In doing research, I found that there really is not one set definition for the term, Open Educational Resources (OER). However, the definition provided by “OER Commons” (http://www.oercommons.org/) seems to be the best one found.

“Open Educational Resources (OER) are teaching and learning materials that are freely available online for everyone to use, whether you are an instructor, student or self-learner. Examples of OER include: full...

Posted by Shane on April 04 2014

The 2013 Winter Got Game Bonus Pack bundle is now available for download on the STEM Fuse Arcade. This download contains many of the finalists and other great games from the Winter 2013 Got Game competition. Click here to...

Posted by Dylan on July 07 2015

When society thinks about building a digital game, whether it’s an app game, 2-D platformer, or a full-fledged video game, some believe that a team of glasses-wearing coders are glued to a computer screen for 15 months. While some coders may wear glasses, there is so much more to creating a game than society may realize. It would take years to properly break down every aspect of game building in great detail so here are 5 central areas of game building, which some people may not have...

Posted by Deb on November 11 2013

Okay, let me just preface this article by saying that I will probably be dating myself with the examples I use here. But, I guess it’s worth the risk. After all, I do have two plus decades in the educational system and I am a mom to three very active kids. It’s safe to say I’m not in my 20’s anymore. Because of this, I think I can reflect back and have a unique perspective on...

Posted by Shane on June 06 2014

As a curriculum development company, we don’t just choose to randomly create a course.  We identify what courses are missing in high schools and what careers are on the rise.  Then we find industry professionals and teachers to...

Posted by Dylan on July 07 2015

Computer Science is moving into the basic core subject areas of education in grades five through twelve. Common subject areas plus their respective sub-categories include: 

English
    Composition 
    Literary Understanding

Math
    Algebra
    Geometry 
    Trigonometry
    Calculus 

History
    American
    World
    Geography 

Physical Sciences
    Biology 
    Chemistry...

Posted by Eric on November 11 2013

It is easy to define STEM: Science, Technology, Education, and Math. This doesn’t really tell us what STEM is and how it is important today more than ever. With the growth of technology in everyday life, it might be time to change the thinking of what is STEM to what isn’t STEM. Even modern cars being sold today have over a million lines of code! Let’s just think about that for a second. The essential function of a car (transportation) has remained unchanged since it’s inception. But what...

Posted by on July 07 2014
Student playing video games

Video games outside of the classroom are typically frowned upon by teachers. Some are too violent; some don’t force kids to think critically. Those schools of thought are starting to become a thing of the past in education. Now teachers are looking strategically at these games and using them as creative tools in the...

Posted by Kari on August 08 2015

 

Our GAME:IT curriculum has been a huge success with both teachers and students and is now taught in all 50 states and 7 foreign countries and in over 4,000 schools.  But does it really teach 21st Century skills that will help students prepare for the workplace?  The answer is YES!!!

GAME:IT is an introduction to computer programming through game design. The focus of this curriculum is to build a strong foundation in...

Posted by Carter on November 11 2013

Dear Reader, if you have read any of my blog posts in the past (which puts you in very exclusive company) or have ever heard me speak at a conference you know that STEM Fuse was founded due to one word – “how”. We believe when it comes to STEM education and high school curriculum development the greatest positive difference can be made by always thinking about the “how”....

Posted by on October 10 2014

It’s Digital Citizenship Week across the country which is a great time to remind students what it means to be a responsible digital citizen. As one teacher noted “I always like to remind my students that first impressions used to start with handshakes, but now they begin with a Google search.” In fact, the majority of employers will Google an applicant’s...

Posted by Kari on November 11 2013

Unless you’ve been living in a cave or under a rock, I’m sure you’ve heard about the nationwide push for increased education in science, technology, engineering and math, otherwise known as STEM.  But why? And why these four together? 

STEM education combines the competencies and skills of all four disciplines (science, technology, engineering, and math). Students now have the opportunity to use technology with ...

Posted by Summer on October 10 2014

We have a special treat for you this week as we get ready to enjoy Halloween…a blog just for kids!! (If you are an adult please keep reading as kids are going to need your help with some of the stuff mentioned below)

Even though the people that work at STEM Fuse are all adults, we certainly don’t always act like it. Today, we’re giving you a list of fun and exciting science experiments that you can do at home. It’s important that you talk to your parents before doing any of the...

Posted by Kari on December 12 2015

Sales Support Specialist

Job Brief:
We are seeking an organized and detail oriented Sales Support Specialist to support our inside and outside K-12 edu sales team for our Maple Grove, MN office.

About the company:
STEM Fuse, LLC, is the fastest growing developer and provider of digital curriculum in the U.S.  Our courses are currently taught in almost 5,000 schools in all 50 U.S. States.  We value and...

Posted by Tyler on November 11 2013

According to the 2011 National Survey on STEM education, STEM educators reported a lack of funding and professional development for teachers as the two major barriers to the realization of 21st century classrooms. Due to the growing need for quality STEM training and material many education grant sources are placing STEM education as a top priority at all grade levels.

STEM education grants work to attract and retain students in STEM disciplines, strengthen the STEM...

Posted by Dylan on June 06 2015

Our technological society has morphed the importance of the newspaper into the power of blogs; I am here to fuel that power. My name is Dylan Winthers, and I am the newest edition to the STEM Fuse family, which has provided me the opportunity to take command of the STEM Fuse blog. There’s a new sheriff in these parts, and there’s going to be some changes ‘round here.

First, the sporadic postings are done; order has arrived. I plan to publish AT LEAST one post every other week....

Posted by Kari on March 03 2016

STEM Fuse will be hosting a hands-on demonstration on GAME:IT, our exciting computer programming course that incorporates all the facets of STEAM (science, technology, engineering, arts and math).   

About GAME:IT 
What better way to teach computer programming than by building video games?!?  In this course, students will learn about variables, loops, conditional statements, functions, arrays and more while building 4 different...

Posted by Jessica on November 11 2013

Twice a year STEM Fuse offers a competition for students all across the United States to put their best coding skills to work with a program/software called Game Maker. The “Got Game?” Contest is a natural offshoot of STEM Fuse’s GAME:IT programming courses that were created to inspire middle school and high school students to learn how the individual facets of STEM (Science, Technology, Engineering and Math) come together when developing a video game. Students are required to “dream up”...

Posted by Dylan on June 06 2015

Imagine if a single teacher could teach several students from many districts in multiple states in varying countries all around the world. One teacher could reach thousands of students. It may not surprise to learn that this is the goal of several organizations around the globe. This starts with the use of a simple, free software called Skype. Of course, there are other software programs and apps that have a similar function but for popularity sake, we’ll use Skype. The idea is using...

Posted by Kari on April 04 2016

STEM Fuse will be hosting the following workshops:

---- MAY 2016 ----

STEM:IT Elementary Demo
May 12th - 9:30am - 12:00pm
Best Buy Connected Classroom
7601 Penn Ave S
Richfield, MN 55423
Click here for full details and to register

...

Posted by Deb on December 12 2013

E-Learning.  You have probably heard this term a lot.  In fact, by now most of us (or our children) have taken some online courses to supplement or earn a degree.  But, perhaps you don’t know what all it includes.  It’s not simply what most think of as just learning on the computer without a teacher (asynchronous learning –usually self-paced).  It is much more than that.  E-learning is described as the use of any electronic media and information and communication technologies used in...

Posted by Kari on June 06 2015

Kevin Dick is a Tech Ed teacher from Mankato West High School and has been named our June Teacher of the Month. 

STEM in the classroom:  
West High School offers a Game Design course to students as a means to explore the design process and integrate STEM disciplines along the way.  Once students grasp how important and...

Posted by Kari on July 07 2017

Our STEM:IT Elementary Curriculum Allows Districts to Reinforce Core Concepts with STEM Projects That Are Fun to Try and Easy to Apply

Our K-5 STEM:IT Elementary curriculum includes:
 24 Interactive presentations covering topics taught in English/Language Arts, Math, Social Studies & Science
 24 Unplugged STEM Challenges
 48 Apply:IT Student Activities and Teacher Resources
 24 Coding Projects with written and video instructions
 40 - 3D Modeling...

Posted by Carter on December 12 2013

As we are well into the 21st obvious that technology is changing, and for the most part, improving our lives. In some cases the U.S. K-12 education system has been a driver, if not a creator of these technological advancements. Think the CMS industry. In other cases the U.S. K-12 system has been slow to adapt. Think biomedicine. Century (anybody remember Y2K?) is has become beyond

There are many reasonable reasons (is that even close to grammatically ok?) why the U.S. K-12 system has...

Posted by Dylan on June 06 2015

Mad Science or Medicine? 

Metaphorically, technology and medicine are holding hands making enormous strides of success together. Consider that not long ago in the grand scheme of things, the ultrasound machine was non-existent. That meant that no parent could find out the gender of their child or children for that matter. No doctor could visualize any prenatal defect or prepare for said defect(s). Nowadays any motivated mother or parent could simply purchase an in-home portable...

Posted by Kari on July 07 2017

Are you seeking a way to “bridge the gap” for students who have little or no programming experience to only offering C#, Java or some other advanced programming language? We have the solution called GAME:IT that aligns with many state's Video Game Design standards including TEKS §130.93. Video Game Design and California's Game Design and Integration CTE Pathway.

Some programming and STEM concepts covered in this course include:
o Analyze a complex problem and break the problem...

Posted by Jessica on December 12 2013

Have you noticed STEM (Science, Technology, Engineering and Mathematics) Academies popping up all over the US in the last few years? Why are they becoming such a big deal? Here is the short answer…The US needs to make changes if we want our children to have jobs and our economy to thrive. Currently, there is a disconnect between the skills that many US employers need an employee to possess and the number of candidates that are actually qualified to fill that need. In fact, there are...

Posted by Dylan on June 06 2015

Homeschooling is a growing trend in the United States, and now STEM Fuse is making it easier for homeschooled students to keep up with new age teaching methods and courses. STEM Fuse is offering all Homeschools a discounted price on the majority of their fully-stocked courses, but only for a limited time.

Surprisingly, there are many students that are educated in a home school environment. Dr. Brian D. Ray reports, “There are about 2.2...