Posted by Shane on June 06 2014

As a curriculum development company, we don’t just choose to randomly create a course.  We identify what courses are missing in high schools and what careers are on the rise.  Then we find industry professionals and teachers to...

Posted by Kari on April 04 2016

STEM Fuse will be hosting the following workshops:

---- MAY 2016 ----

STEM:IT Elementary Demo
May 12th - 9:30am - 12:00pm
Best Buy Connected Classroom
7601 Penn Ave S
Richfield, MN 55423
Click here for full details and to register


Posted by on July 07 2014
Student playing video games

Video games outside of the classroom are typically frowned upon by teachers. Some are too violent; some don’t force kids to think critically. Those schools of thought are starting to become a thing of the past in education. Now teachers are looking strategically at these games and using them as creative tools in the...

Posted by Kari on July 07 2017

Our STEM:IT Elementary Curriculum Allows Districts to Reinforce Core Concepts with STEM Projects That Are Fun to Try and Easy to Apply

Our K-5 STEM:IT Elementary curriculum includes:
 24 Interactive presentations covering topics taught in English/Language Arts, Math, Social Studies & Science
 24 Unplugged STEM Challenges
 48 Apply:IT Student Activities and Teacher Resources
 24 Coding Projects with written and video instructions
 40 - 3D Modeling...

Posted by on October 10 2014

It’s Digital Citizenship Week across the country which is a great time to remind students what it means to be a responsible digital citizen. As one teacher noted “I always like to remind my students that first impressions used to start with handshakes, but now they begin with a Google search.” In fact, the majority of employers will Google an applicant’s...

Posted by Kari on July 07 2017

Are you seeking a way to “bridge the gap” for students who have little or no programming experience to only offering C#, Java or some other advanced programming language? We have the solution called GAME:IT that aligns with many state's Video Game Design standards including TEKS §130.93. Video Game Design and California's Game Design and Integration CTE Pathway.

Some programming and STEM concepts covered in this course include:
o Analyze a complex problem and break the problem...

Posted by Dylan on June 06 2015

Imagine if a single teacher could teach several students from many districts in multiple states in varying countries all around the world. One teacher could reach thousands of students. It may not surprise to learn that this is the goal of several organizations around the globe. This starts with the use of a simple, free software called Skype. Of course, there are other software programs and apps that have a similar function but for popularity sake, we’ll use Skype. The idea is using...

Posted by Kari on October 10 2013

If you’re like me, it’s been a few years (okay, maybe more than a few!) since you were a high school student.   In that time, education in America has significantly changed.  Gone are the days of a teacher standing in front of the classroom, lecturing while students passively take notes.  Today’s classrooms are much different. 

Students learn so much better doing rather than simply listening, which is why schools...

Posted by Dylan on June 06 2015

Mad Science or Medicine? 

Metaphorically, technology and medicine are holding hands making enormous strides of success together. Consider that not long ago in the grand scheme of things, the ultrasound machine was non-existent. That meant that no parent could find out the gender of their child or children for that matter. No doctor could visualize any prenatal defect or prepare for said defect(s). Nowadays any motivated mother or parent could simply purchase an in-home portable...

Posted by Kari on November 11 2013

Unless you’ve been living in a cave or under a rock, I’m sure you’ve heard about the nationwide push for increased education in science, technology, engineering and math, otherwise known as STEM.  But why? And why these four together? 

STEM education combines the competencies and skills of all four disciplines (science, technology, engineering, and math). Students now have the opportunity to use technology with ...

Posted by Kari on July 07 2015

Science teacher, Sara Peloquin, plays a critical part in providing the technology rich environment by teaching many of the STEM courses at Spectrum High School in Elk River, MN.  Sara teaches Chemistry, Physics, Astronomy, Environmental Science and Robotics.  This last year, Spectrum High School purchased the STEM Fuse GAME:IT ...

Posted by Tyler on November 11 2013

According to the 2011 National Survey on STEM education, STEM educators reported a lack of funding and professional development for teachers as the two major barriers to the realization of 21st century classrooms. Due to the growing need for quality STEM training and material many education grant sources are placing STEM education as a top priority at all grade levels.

STEM education grants work to attract and retain students in STEM disciplines, strengthen the STEM...

Posted by Kari on July 07 2015

Free website design curriculum for high schools.

Too often, teachers continue to teach technology that is obsolete because they are comfortable with the material and are afraid...

Posted by Adam on December 12 2013

STEM Fuse Develops Free “Hour of Code” Game Project

Sioux Falls, SD – According to the U.S. Department of Labor there will be more than 1 million open computer programming jobs in the U.S. by 2020. Meanwhile, less than 2.4% of college students  graduate with a degree in computer science and that percentage has fallen steadily over the past decade.

To reverse this trend, and significantly grow the number of computer science students within the U.S. the Hour of Code...

Posted by Dylan on July 07 2015

When society thinks about building a digital game, whether it’s an app game, 2-D platformer, or a full-fledged video game, some believe that a team of glasses-wearing coders are glued to a computer screen for 15 months. While some coders may wear glasses, there is so much more to creating a game than society may realize. It would take years to properly break down every aspect of game building in great detail so here are 5 central areas of game building, which some people may not have...

Posted by Carter on December 12 2013

As we are well into the 21st obvious that technology is changing, and for the most part, improving our lives. In some cases the U.S. K-12 education system has been a driver, if not a creator of these technological advancements. Think the CMS industry. In other cases the U.S. K-12 system has been slow to adapt. Think biomedicine. Century (anybody remember Y2K?) is has become beyond

There are many reasonable reasons (is that even close to grammatically ok?) why the U.S. K-12 system has...

Posted by Dylan on July 07 2015

Computer Science is moving into the basic core subject areas of education in grades five through twelve. Common subject areas plus their respective sub-categories include: 

    Literary Understanding



Physical Sciences

Posted by Summer on January 01 2014

“Giants are not what we think they are. The same qualities that appear to give them strength are often the sources of great weakness.” 

― Malcolm Gladwell, David and Goliath: Underdogs, Misfits, and the Art of Battling Giants

Very often in the business of STEM another acronym is not far behind – PLTW. Project Lead The Way has been seen as the “giant” in the STEM education circuit over the last ten...

Posted by Kari on August 08 2015


Our GAME:IT curriculum has been a huge success with both teachers and students and is now taught in all 50 states and 7 foreign countries and in over 4,000 schools.  But does it really teach 21st Century skills that will help students prepare for the workplace?  The answer is YES!!!

GAME:IT is an introduction to computer programming through game design. The focus of this curriculum is to build a strong foundation in...

Posted by Adam on February 02 2014

We just concluded our Fall 2013 Got Game competition and summarized the results below. Enjoy. 

STEM Fuse 2013 Fall Got Game Statistics

Posted by Kari on March 03 2016

STEM Fuse will be hosting a hands-on demonstration on GAME:IT, our exciting computer programming course that incorporates all the facets of STEAM (science, technology, engineering, arts and math).   

About GAME:IT 
What better way to teach computer programming than by building video games?!?  In this course, students will learn about variables, loops, conditional statements, functions, arrays and more while building 4 different...